former 'Bioshock Infinite' creative director Ken Levine has described the 2013 title's story and gameplay as "a very, very long corridor". World's oldest woman who credited long life to two simple ...
Ghost Story Games boss Ken Levine has revealed how his new game Judas differs from previous offerings BioShock and BioShock Infinite, which he describes as ‘basically a corridor’ with various ...
You don't often see game developers knock down their most iconic work, but Ken Levine recently called his famous, sometimes infamous, shooters "basically a corridor" while hyping up his next ...
The Crimson Shroud and Infinite Corridor weapon evolutions are perhaps the most difficult to earn in a single playthrough. To get access to them, first, you must play through the Moongolow stage ...
In Season 2, Episode 1, we pick up with Innie-Mark as his consciousness comes back online for the first time since the events ...
“BioShock and BioShock Infinite, if you look at them from a development standpoint – and this may be a bit alienating to some readers – but they’re basically a corridor,” Levine said in ...
Art Palm Beach is expected to draw new pieces and installations from across the globe to the Palm Beach County Convention ...
This would make an impact associated to a 3D corridor of mirrors, where pictures are perpetually ... A flat geometry, the simplest option, can accommodate both infinite and finite topologies. In a ...
The streets surrounding City Market could soon be home to some street art if the City is selected for a grant that focuses on using art to slow car traffic and increase pedestrian safety.
‘Bioshock Infinite’ creative director Ken Levine has said the title’s narrative and gameplay was “basically a very, very long corridor”. The 58-year-old developer helmed the 2013 first-person-shooter ...