We know you watched a few videos this year, but did you watch a few Polygon videos this year? To celebrate another year in ...
Polygon (MATIC) bills itself as a solution that improves on some of the clunkier aspects of Ethereum (ETH). It’s even dubbed itself as “Ethereum’s internet of blockchains.” Founded in 2017, Polygon—fo ...
Through both its POS and zkEVM blockchains, Polygon has exhibited declining usage measured by monthly DAAs and TVL. Since the end of the US Election, roughly $500 million in stablecoin supply has ...
The kite vendor said last year, he had sold 800 Chinese and 2,000 regular kites. This year, he is planning to stock 1,500 Chinese kites and over 2,000 normal ones, expecting a significant increase ...
A new meme token on the Polygon network is capturing attention with its ambitious goal of reaching $10. This unexpected rise ...
Cameron Faulkner (he/him) is Polygon’s commerce editor. He began writing about tech and gaming in 2013, and migrated from The Verge in 2023. Gallica is a pretty great companion in Metaphor ...
Biometric verification is an everyday part of life, but Privado chief product officer Sebastian Rodriguez says users should be curious about how service providers use their data.
Oli Welsh is senior editor, U.K., providing news, analysis, and criticism of film, TV, and games. He has been covering the business & culture of video games for two decades. Suicide Squad: Kill ...
Cass Marshall is a news writer focusing on gaming and culture coverage, taking a particular interest in the human stories of the wild world of online games. If there’s a point to the Pokémon ...
Nicole Carpenter is a senior reporter specializing in investigative features about labor issues in the game industry, as well as the business and culture of games. “Some developers can fear that ...
Ana Diaz (she/her) is a culture writer at Polygon, covering internet culture, fandom, and video games. Her work has previously appeared at NPR, Wired, and The Verge. CD Projekt Red released a new ...
Ana Diaz (she/her) is a culture writer at Polygon, covering internet culture, fandom, and video games. Her work has previously appeared at NPR, Wired, and The Verge. Step aside Pikachu ...