The Edward and Joyce Linde Music Building marks a departure from the firm’s signature style while creating a dialogue with ...
The Crimson Shroud and Infinite Corridor weapon evolutions are perhaps the most difficult to earn in a single playthrough. To get access to them, first, you must play through the Moongolow stage ...
‘Bioshock Infinite’ creative director Ken Levine has said the title’s narrative and gameplay was “basically a very, very long corridor”. The 58-year-old developer helmed the 2013 first ...
Ghost Story Games boss Ken Levine has revealed how his new game Judas differs from previous offerings BioShock and BioShock Infinite, which he describes as ‘basically a corridor’ with various ...