Why has Marvel Rivals succeeded when Concord didn’t get enough wind under its wings? A NetEase developer thinks they have an ...
The Secret Level episode “Tale of the Implacable” has quite a lot going for it. Written by sci-fi and fantasy author Rachael ...
Tim Miller and Dave Wilson talk about how the horror-tinged Pac-Man episode came to be, and why they didn't consider removing ...
Concord's Firewalk Studios was shuttered by Sony shortly after the failed hero shooter was pulled from the market. A post about the price of MCU skins within Marvel Rivals sparks a debate about ...
It's not the worst entry of the year, but Concord might be the most mishandled video game in history.
Concord launched to mixed reviews and reportedly sold just 25,000 units in its first week - a devastating outcome for a game ...
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...